In Progress

Integration

Haptic Playback Start Offset

Extends the play() method such that a playback start offset can be provided, thus allowing haptic clips to be started from any point in the timeline.

iOS Framework
December 2020
Design

Audition Start Offset

Specify the precise location in the haptic clip to begin auditioning the haptics you created with Studio.

Desktop App
Mobile App
December 2020

Up Next

Design

Multiple Clips per Project

Desktop App
December 2020
Integration

Load Multiple Haptic Clips

Extends the Studio frameworks and libraries to load multiple haptic clips per haptics instance and select which of the clips to play at any given time.

iOS Framework
Android Library
Beta
January 2021

Future

Integration

Real-time Haptic Presets

Optimize the real-time audio-to-haptic conversion for the type of content being used.

iOS Framework
December 2020
Design

Project Sharing

Share your haptic projects with others in your team to design collaboratively.

Desktop App
Mobile App
Early-Bird
January 2021
Last updated a month ago
Recently completed
Announcement
Dec 10, 2020

Lofelt Studio 1.1 Beta 1 Released

We are pleased to announce the immediate availability of Lofelt Studio 1.1 Beta 1. The main new features are Android support as well as a new haptics plug-in for Unity. Join up and help us test and develop these exciting new tools!

Cards (4)
Platforms
Android Support

Provides the Lofelt Studio haptic API as a Java Library for Android devices.

Design
Lofelt Studio App for Android

Audition haptics on Android devices with the Android version of the Lofelt Studio app.

Integration
Unity Plug-in

Extends the Unity editor to assign haptic clips to game objects.

Design
Remove 30-second Playback Limit for Haptic Clips

Enables playback of pre-rendered haptic clips longer than 30 seconds.

Announcement
Oct 05, 2020

Lofelt Studio 1.0 Released

We've released Lofelt Studio 1.0 with support for iPhone. Includes the new Studio desktop app for authoring haptic clips and an iOS Framework for integrating haptic clip playback into your apps. You can even take advantage of real-time audio-to-haptics to convert any audio stream into haptics .

Cards (2)
Design
Emphasis Playback on iOS

Extends the playback engine to trigger Core Haptics Transients based on Emphasis markers in haptic clips.

Design
Emphasis Editing

Adds the ability to edit Emphasis points for haptic clips created with Studio desktop and auditioning Emphasis points in the Studio mobile app.