Extends the play() method such that a playback start offset can be provided, thus allowing haptic clips to be started from any point in the timeline.
Audition Start Offset
Specify the precise location in the haptic clip to begin auditioning the haptics you created with Studio.
Multiple Clips per Project
Load Multiple Haptic Clips
Extends the Studio frameworks and libraries to load multiple haptic clips per haptics instance and select which of the clips to play at any given time.
Real-time Haptic Presets
Optimize the real-time audio-to-haptic conversion for the type of content being used.
Share your haptic projects with others in your team to design collaboratively.
Last updated a month ago
Dec 10, 2020
Lofelt Studio 1.1 Beta 1 Released
We are pleased to announce the immediate availability of Lofelt Studio 1.1 Beta 1. The main new features are Android support as well as a new haptics plug-in for Unity. Join up and help us test and develop these exciting new tools!
Provides the Lofelt Studio haptic API as a Java Library for Android devices.
Lofelt Studio App for Android
Audition haptics on Android devices with the Android version of the Lofelt Studio app.
Extends the Unity editor to assign haptic clips to game objects.
Remove 30-second Playback Limit for Haptic Clips
Enables playback of pre-rendered haptic clips longer than 30 seconds.
Oct 05, 2020
Lofelt Studio 1.0 Released
We've released Lofelt Studio 1.0 with support for iPhone. Includes the new Studio desktop app for authoring haptic clips and an iOS Framework for integrating haptic clip playback into your apps. You can even take advantage of real-time audio-to-haptics to convert any audio stream into haptics .
Emphasis Playback on iOS
Extends the playback engine to trigger Core Haptics Transients based on Emphasis markers in haptic clips.
Adds the ability to edit Emphasis points for haptic clips created with Studio desktop and auditioning Emphasis points in the Studio mobile app.